L2Classic is a unique and ambitious Lineage II Classic: Secret of Empire server running on the 166 protocol. Our goal is to provide players with an authentic and balanced gaming experience, combining the best elements from various Lineage II versions while introducing new features that enhance balance and gameplay variety. L2Libra is a long-term project developed by passionate enthusiasts dedicated to creating the ultimate Lineage II Classic experience. We continuously update and improve the server, listening to player feedback and suggestions.Classic foundation. Our vision extends beyond the traditional Classic experience, offering a uniquely refined journey that combines nostalgia with contemporary gaming excellence.
Experience the pinnacle of Lineage II evolution - where legacy meets innovation.
Client | Secret of empire (Classic) |
Maximum Windows | 2 per HWID |
Protection | Active Anticheat |
Buff Slots | 20 + 4, 12 Dances/Songs |
Buff Time | 20mins |
Mana Potions | 50 MP/sec for 10 sec. |
Shops | Up to mid C-Grade (Luxury Shop) |
Players per party | 9 members |
Players per clan | 70 members |
Players per command channel | Unlimited |
L2Libra is a server dedicated to delivering an authentic long-term gameplay experience. We've thoughtfully extended the initial game phase to create a more balanced progression journey, allowing players to fully immerse themselves in every aspect of Lineage II's rich content. This measured approach ensures that each milestone feels rewarding and meaningful, while maintaining the game's competitive spirit. Progress at your own pace, knowing that every achievement carries lasting value in our carefully crafted world.
Experience | x3 |
Skill Points | x3 |
Adena | x4 |
Quest | x1 |
Drop | x4 |
Spoil | x4 |
Raid Experience | x3 |
Raid Drop | x4 |
The buff system as official. Character buff slots are capped at 20 + 4, and buffs received from the buffer last for 1 hours. All enchanter and support classes have received new Poems, Harmonies, and Dances/Songs, and the buffs can also be received via the Game Assistant. The buffs affect the entire party and last for 20 minutes.
Buffs have been categorized into the following groups:
The attribute system is automatically unlocked when a character reaches 3rd class tranfer. The attribute system lets you add attribute properties to your character's attack or defense. It allows you to fight enemies more effectively. There are many attribute-related items that can be bought from NPC Svein. Talk to him to learn about attributes. The NPC can be found in Aden, Giran, and Goddard. You can find information about attributes and additional related actions in the Character window (Alt+T). Each attribute is growing stronger when its Spirit levels up. Spirit's level can be increased in the special attribute zones. The attribute XP you gain can be seen in the chat, it appears as a special system message. There are special items for buffing your acquired attribute XP: Blessed Soul obtained for completing daily quests, or Mid-grade Spirit's Blessing and High-grade Spirit's Blessing which can be purchased for Attribute Fragments from Svein. Monster hunting in the attribute zones is not the only way to gain attribute XP, it can be gained through four special items as well: Water Spirit Ore, Fire Spirit Ore, Wind Spirit Ore, and Earth Spirit Ore. (To learn more see: Absorption .) Attribute effects come in handy when hunting monsters and raid bosses as well as fighting in PvP. Attribute damage bonus also affects servitors of the summoner. It has an effect on servitor's basic attacks and skills. When using skills related to the so-called 'old attribute system', e.g. Hydro Blast, you still get the attribute damage bonus, even with the Fire attribute active. A monster’s attribute is shown in the target window.
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Fire Crystal | Adds +5 Fire Attack to a weapon or +6 Water Resistance to an armor |
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Water Crystal | Adds +5 Water Attack to a weapon or +6 Fire Resistance to an armor |
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Wind Crystal | Adds +5 Wind Attack to a weapon or +6 Earth Resistance to an armor |
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Earth Crystal | Adds +5 Earth Attack to a weapon or +6 Wind Resistance to an armor |
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Holy Crystal | Adds +5 Holy Attack to a weapon or +6 Dark Resistance to an armor |
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Dark Crystal | Adds +5 Dark Attack to a weapon or +6 Holy Resistance to an armor |
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Fire Attack Potion | Increases +50 Fire Attack for 20 minutes |
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Water Attack Potion | Increases +50 Water Attack for 20 minutes |
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Wind Attack Potion | Increases +50 Wind Attack for 20 minutes |
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Earth Attack Potion | Increases +50 Earth Attack for 20 minutes |
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Holy Attack Potion | Increases +50 Holy Attack for 20 minutes |
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Dark Attack Potion | Increases +50 Dark Attack for 20 minutes |
The following applies to Attribute Stones:
— Only one attribute is allowed per item
— Attributes cannot be used on temporary items
— Attributes cannot be used on hair accessories
— Attributes give the opposite effect for armor
— Attributes are displayed in an item's tooltip
— Attributes can be viewed in Alt + T and will be highlighted
— The highest level of an Attribute is level 4
Subclasses system on classic not allow.
— The character max Lv. 90
— Completed the quest 3rd class
Standard bosses spawn all around the map, and will follow the standard raid boss spawn template. They will be available after after a certain amount of time after they are killed and do not have any modifications to their rewards or difficulty.
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Level 20-90 Raid Bosses | 22 hours, +- 1 hours respawn |
Epic bosses have all been set to level 80+ and also have increased difficulty and rewards in order to compensate for their weekly respawn times. We have decided to follow through with this change to allow clans and other players to see these bosses as events and play around their times strategically. We have chosen these specific times to benefit players from around the world so everybody can have a chance to participate in the battles to come.
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Queen Ant Lv. 40 | Respawn 36hour Random 17hour |
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Core Lv. 50 | Respawn 60hour Random 23hour |
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Orfen Lv. 50 | Respawn 48hour Random 20hour |
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Zaken Lv. 75 | Respawn 60hour Random 23hour |
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Baium Lv. 80 | Respawn 115hour |
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Antharas Lv. 84 | Respawn 264hour Random 72hour |
Epic bosses will also drop Epic Essence, which can be used in Special Craft to trade for various Dolls and Jewelery. They are given to all players who participated, and can be received from Weekly Missions.
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Epic Bosses | Drops x4 |
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Weekly Missions | Drops x1 |
Epic Priests will spawn based on the epic boss. They will appear after the epic boss is defeated and have a lower chance to drop their jewels. This mechanic adds an extra layer of challenge and excitement to the game, encouraging players to strategize and collaborate even after the main battle. They will remain for 60 minutes and will disappear if not killed.
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Queen Ant Drone Priest | Spawned from Queen Ant |
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Priest of Core Decar | Spawned from Core |
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Priest Orfen Lord Ipos | Spawned from Orfen |
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Angel Priest of Baium | Spawned from Baium |
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Zaken's Commandant Mary Reed | Spawned from Zaken |
- This is an underground prison in the bowels of Aden, where dangerous criminals and ferocious ancient demons are imprisoned.
- You can get to the Abyss Prison with the help of the NPC Tores from Aden.
- 60 minutes are allotted for staying in the zone, during which you need to complete quests.
- The monsters of the zone are not aggressive and appear quickly, which is convenient for passing the zone alone.
- The zone is divided into western and eastern parts. The character can move to the corresponding part of his level.
- In the East and West zones, the Otherworldly Overseer and the Abyss Overseer can be found appearing in one of the 7 rooms (a corresponding system message appears). You have 30 seconds to kill them. If you don't have time to kill the monsters during this time, they will move to another hall. After the 5th move, monsters disappear. When you kill them, you can get The key to the Central Part of the West Wing of the Abyssal Prison is sealed and The Key to the Central Part of the East Wing of the Abyssal Prison Sealed.
- The Tomb of the Last Emperor - Frintezza is a group time zone designed for characters of levels 70-85.
- You can get to the time zone using the Emperor's Tomb Guide NPC from the Emperor's Tomb.
— To fight Frinteza you need from 27 to 300 characters.
— You are given 2 hours to complete the zone.
— The reset of the playability occurs on Wednesday at 6:30 am
— Dying in the Tomb of the Last Emperor - Frintez time zone will not result in an XP reduction or item loss penalty
- The time zone consists of several connected rooms: two rooms with monsters and a hall with Frinteza and Scarlet van Halisch. To move to the next room, you need to destroy all the monsters in the current one.
— After moving, the characters will find themselves in a room with a Hall Alarm Device, which must be destroyed. After destroying the device, players will be attacked by numerous minions of Scarlet van Halisha, destroy them to go to the next hall.
— After entering the center of the large hall, the cutscene will begin, and then Scarlet van Halisha will join the fight.
— Frinteza is not available for character attacks throughout the battle, he plays different compositions depending on the phase of the fight and the events taking place, strengthening allies and weakening opponents. When you change the composition, there will be a notification.
— To complete the time zone, you need to kill Scarlet Van Halisha. The fight with Scarlet van Halish is divided into 3 phases, the transition to the next phase occurs when the boss's health level decreases to a certain value. During the Furious Tokata, Halisha summons additional assistants.
- Defeating Scarlet van Halish will reward you with the Necklace of Frinteza your. 1 , which can be upgraded to level 4, see more details: Rare Accessories.
The Four Tombs are four group zones, including the Tomb of the Rulers, the Tomb of the Judges, the Tomb of the Great Sages, and the Tomb of the Conquerors. All of them are designed for one group (9 characters) of level 80 and above. You can get into the zones with the help of special NPC Managers, which are located in the Tomb of the Emperors. To enter each dungeon, you need to contact a specific NPC.
- There are Normal 4 Tombs and Unstable 4 Tombs. Unstable Tombs are more difficult, but the reward is better.
- To enter the dungeon, each character must have the Tomb Pass item, which can be obtained by destroying the Blood Seer and Chakra Beetle monsters in the Emperor's Tomb zone.
- To enter the regular Four Tombs, you will need a Tomb Pass x1. for each character.
- To enter the unstable Four Tombs, you will need a Tomb Pass x3. for each character.
- You have 50 minutes to complete the dungeon.
- Only 36 characters can be in all dungeons of the Four Tombs at a time.
- It is not possible to enter a dungeon if there is already another group there, or if 36 characters are already in all dungeons.
- Cannot enter a dungeon if party members are too far away from the NPC Manager or the entry conditions are not met.
- Dying in the dungeons of the Four Sepulchers will not result in a penalty in the form of experience reduction or loss of items.
- With the help of NPC managers, you can get into both the regular Four Tombs and the unstable Four Tombs. To enter each dungeon, contact the corresponding NPC manager who is located in front of the entrance to each zone.
- Each dungeon consists of 6 rooms: 5 rooms contain monsters, and you need to complete a certain task to move to the next room, and the 6th room contains a boss..
- The difficulty of the dungeons is determined randomly at the moment of entry - the difficulty determines which boss will be at the end of the dungeon. Rooms can contain various normal monsters, and up to 8 pieces of strong monsters: Halishi Resident, Halishi Executioner, Halishi Brigadier and Halishi Archon.
- After defeating a boss in normal Tombs, Halishi Chests appear in the room, and Halishi Chests and Halisha Treasure Chests appear in unstable Tombs. Only one reward can be obtained from each chest.
- From the Chest of Halisha, you can get adenas, A-grade gems, armor and weapon enhancement stones, pages 1 and 2 of the Forgotten Manuscript, as well as their fragments.
- From the Chest with the Treasure of Halisha, you can get adena, chests with weapons and armor of rank A, modification scrolls for weapons and armor of rank A, resources for crafting items of S rank, and a stone for enchanting weapons of rank S.
- If you collect all 4 cups from the bosses of the Four Tombs, they can be exchanged for S-rank recipes from Vigot's Ghost (appears in the last room after defeating the boss):
Elemental Kings are bosses for the command channel. There are 4 bosses: Queen Nebula (water), King Ignis (fire), King Petram (earth), King Procella (wind), each located in its own time zone. There are two types of time zones where bosses are located:
- Usual 76 lvl and above 60 minutes
- Extreme 80 lvl and above 20 minutes
- The boss fight in Extreme mode is similar to the boss fight in Normal mode, but more difficult.
- The zones are designed for 18-100 characters.
- A command channel is required to log in.
- The reset of the playability occurs on Wednesday at 6:30 am.
- To get into the time zone, you need to talk to a special NPC:
- Nebula (extreme) Iris Explorer (Gardens of the Goddess Eve)
- Ignis (extreme) Tara Explorer (Forge of the Gods)
- Petram Petram (extreme) Tritan Explorer (Wall of Argos)
- Procella (Extreme) Viry (Land of Winds)
- The Clan Arena is a temporary zone where clans can test their strength by fighting against the bosses of the Arena. As a reward for successful completion, clan members will receive valuable rewards.
- You can get to the Clan Arena with the help of the NPC Rio Clan Arena Manager, which is located in the Monster Arena. You can get to the Monster Arena by teleporting to the Apiary or Dion Plains area, and then on foot.
- To log in, you need a command channel that will only have clan members.
- The maximum number of characters to enter is 40.
- The battle with the monsters of the arena is allotted 30 minutes. The time can be extended with the Arena Machine for 1,000,000 adena up to 5 times for 1-3 minutes (time is added randomly). In rare cases, 5 minutes are added.
- You can complete no more than four arena levels at a time.
- Progress in the Clan Arena is saved and does not reset weekly.
- The reset of the playability occurs on Wednesday at 6:30 am.
- When dying in the Clan Arena, characters do not lose experience points. Cm. See also: Clan
- The Clan Arena consists of 35 levels.
- At each level, the clan will have to fight bosses that appear in a certain sequence:
- Only characters at level 40 can open supplies.
The Heavenly Rift is a special instance in which you are placed against three challenges, all of which yield different rewards. This instance is highly contested, therefore it is important to prepare and keep note of its timers and players.
- You can enter by talking to Dimensional Vortex in the Tower of Insolence (Floor 1)
- The area around the vortex is a Combat Zone
- You can only enter in a group of 2 to 7 members. All members must be alive, and close to the vortex
- To enter, the party leader must have in their inventory Celestial Shard, which can be obtained from
Suspicious Stone which drops from all monsters the Tower of Insolence (Floors 7-12)
- After a party has entered, there is a 20 minute delay before the next party can enter
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Dragon's Treasure | Defeat the dragon guarding its treasures for a chance to gain![]() ![]() |
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Tower Defense | Defend the tower against Possessed Angels and gain![]() |
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Angel Eradication | Defeat the Possessed Angels for a chance to gain![]() |
Sieges are an iconic part of Lineage II, bringing back nostalgic memories of epic battles on the plains of Aden and Elmore and breaching the gates to the castle. Sieges will take place every Sunday and last for two hours (1 hour for preparation, 1 hour for the siege). The winner of the siege will be granted a special passive skill and circlet, along with the Lord's Crown giving addition bonuses. Giran is aimed towards European and Asian players, while Goddard is aimed towards American (North and South) players.
— Clans will be able to register 1 hour before the siege starts (at 20:00 for their respective times)
— The winning clan will earn 10,000 Clan Reputation points.
— Giran Castle will be available for siege every Sunday at 21:00 GMT +2.
— Goddard Castle will be available for siege every Sunday at 21:00 GMT -3.
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Castle Lord's Benefaction ![]() |
Exp./SP +20%, Adena +10% |
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Castle Circlet | Resist Shock Lv. 2 |
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Lord's Crown | Equivalent to Circlet of Splendor +7 |
To minimize the risk of match-fixing, the fights for Hero status are concentrated on Saturday every week. Heroes must satisfy the following conditions to be declared one:
Olympiad games are only held for main classes and begin on Saturday only:
— Hero statuses are distributed every Sunday
— Hero Weapons will give adaptive power based on the pace of the server
— Hero Cloak has been disabled
— There are no matches in the Olympics on Sunday so players can focus on the Siege
— The rewards from the Olympiad store and daily missions have been updated
— Participants are moved at random times to make match-fixing difficult
— Viewing points and Olympiad ranking has been hidden
Period | 20:00 - 02:00 (GMT +2) |
Registration | 4 participants (minimum) |
Max Games | 50 games per week |
Min. Level | Level 70 |
Terms | Completed 10 fights, including one win, above 10 points |
Prizes | Hero status for a week for the first in the class |
Rank | Min. Points | Reward |
Rank 1 | 200+ Points | ![]() |
Rank 2 | 80+ Points | ![]() |
Rank 3 | 50+ Points | ![]() |
Rank 4 | 30+ Points | ![]() |
Rank 5 | 15+ Points | ![]() |
— The following changes have been made to these items:
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Wings of Destiny | Equivalent to Circlet of Splendor +7 |
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Infinity Crusher ![]() |
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The following seasonal events have been enabled to allow players to interact with the game in different ways and create new viable methods of farming. Players can exchange their event items through the UI or designated NPCs for rewards.
— At the end of the events, all event items will be automatically deleted from players.
Event | Description | Start | End |
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Blue Mackerel | Common |
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Fresh Blue Mackerel | Common |
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Tuna | Rare |
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Whale | Very Rare |
The following armor sets have their bonus reworked to improve build and class diversity:
More bonuses sets from d grade to s grade +6 +7 +8 +9 +10
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Zubei Heavy Set | HP Recovery Bonus +5.24%, Max HP +294, Paralysis Resistance +30%, Dagger Resistance +5%, CON +1 and P. Def. +10% |
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Zubei Light Set | P. Evasion +4, P. Critical Rate +10, DEX +1, STR +2, P. Atk. +3% and Paralysis Resistance +30% |
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Zubei Robe Set | MP Recovery Bonus +5.26%, Max MP +102, Paralysis Resistance +30%, Casting Speed +5%, INT +1 and M. Atk. +10% |
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Avadon Heavy Set | Max HP +294, P. Def. +5%, M. Def. +5%, CON +1 and Mental Attack Resistance +30% |
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Avadon Light Set | P. Critical Damage +30, M. Evasion +4, M. Def. +8%, STR +1 and Mental Attack Resistance +30% |
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Avadon Robe Set | P. Def. +5.26%, MEN +1, Casting Spd. +15% and Mental Attack Resistance +30% |
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Doom Heavy Set | Max HP +320, Sleep/Hold Resistance +50% and STR -1, CON +3 |
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Doom Light Set | MP Recovery Bonus by 5.26%, P. Atk. by 5%, Sleep/Hold Resistance by 50% and DEX +3 |
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Doom Robe Set | MP Recovery Bonus +5.26%, Movement Speed +15, Sleep/Hold Resistance +50%, M. Critical Damage +300 and INT +2, MEN +1, WIT -1 |
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Dark Crystal Heavy Set | HP Regeneration +5.24%, Healing Received +7%, HP +320, CON +3, STR -1 and Paralysis/Hold Resistance +50% |
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Dark Crystal Light Set | P./M. Evasion +4, P. Critical Damage +4%, P. Atk. Spd. +4%, Paralysis Resistance +50%, STR +3 and CON -1 |
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Tallum Heavy Set | Movement Speed +4, Atk. Spd. +8%, STR +2, CON -2 and Mental Attack Resistance +50% (40% inside Olympiad) |
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Tallum Light Set | Max MP +355, M. Def. +8%, Casting Speed +15%, MEN +3, WIT -1 and Mental Attack Resistance +50% (40% inside Olympiad) |
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Tallum Robe Set | MP Recovery Bonus +5.26%, Movement Speed +7, Mental Attack Resistance +50% (40% inside Olympiad), M. Def. +8%, INT -2, WIT +2 and Casting Spd. +15% |
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Imperial Crusader Set | Heal effectiveness +6%, Speed +10, P. Def. +5%, M. Def. +5%, Max HP +5%, STR +2, CON +2, DEX -1, Sleep Resistance +50% and Stun Resistance +30% |
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Draconic Leather Set | P./M. Evasion +4, Speed +5, P. Atk. +6%, Atk. Spd. +6%, Critical Damage +6%, STR +2, DEX +2, CON -1, Hold Resistance +50% and Stun Resistance +30% |
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Major Arcana Set | Casting Speed +5%, Movement Speed +7, M. Atk. +10%, Stun Resistance +50%, Paralysis Resistance +30% and INT +2, WIT +2, MEN -1 |
The following changes to skills and changes have been applied to all classes and races.
Skill | Description | Level | |
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Expand Inventory | Increases inventory slots by 10-50 | - |
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Divine Inspiration | Increases buff slots by 1-4 | Lv. 52+ |
The following changes to skills and changes have been applied to clans of all levels.
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Clan Body ![]() |
Clan members' Max HP |
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Clan Spirituality ![]() |
Clan members' Max CP. |
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Clan Soul ![]() |
Clan members' Max MP |
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Clan Regeneration ![]() |
Clan members' HP Recovery Bonus |
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Clan Morale ![]() |
Clan members' CP Recovery Bonus |
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Clan Clarity ![]() |
Clan members' MP Recovery Bonus |
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Clan Might | Clan members' P. Atk. |
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Clan Shield | Сlan members' P. Def. |
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Clan Empower | Сlan members' M. Atk |
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Clan M. Def. | Сlan members' M. Def. |
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Clan Guidance | Clan members' P. Accuracy |
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Clan Agility | Clan members' P. Evasion |
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Clan Shield Defense | Сlan members' Shield Defense Rate |
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Clan Shield Block | Сlan members' Shield Defense |
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Clan Cyclonic Resistance | Сlan members' Water/ Wind Resistance |
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Clan Magmatic Resistance | Сlan members' Fire/ Earth Resistance |
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Clan Stun Resistance | Сlan members' Stun Resistance |
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Clan Hold Resistance | Clan members' Hold Resistance |
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Clan Sleep Resistance | Сlan members' Sleep Resistance |
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Clan Wind Walk | For clan members Speed |
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Clan Luck | When killed by PC, XP decrease rate and item drop rate %. When killed by an ordinary monster, XP decrease rate and item drop rate |
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Clan Imperium | Grants the privilege of Command Channel formation. |
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Clan Fortune | Clan XP Gain. |
Warriors and melee fighters have always been known for their strong sustainability but have been vulnerable to ranged attacks and kiting. However, with the addition of Essence, warriors have become formidable foes for all. We have taken a step back and shifted their power into combat effectiveness rather than gap closing and stickiness.
The following applies to these classes:
- Paladin ⇒ Phoenix Knight
- Gladiator ⇒ Duelist
- Warlord ⇒ Dreadnought
- Destroyer ⇒ Titan
- Tyrant ⇒ Grand Khavatari
- Bounty Hunter ⇒ Fortune Seeker
- Warsmith ⇒ Maestro
All Warriors
Skill | Description | Level | |
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Rush | Now learned from Lv. 78 Rushes to the enemy. Can be used if the distance to the enemy is more than 150. |
Lv. 78+ |
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Final Secret | Now learned from Lv. 79 It uses the hidden resources of the spirit. For 30 seconds. Physical Ability +10%, Normal PvP Attack Damage +8%. |
Lv. 79+ |
Warlord ⇒ Dreadnought
Skill | Description | Level | |
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Thunder Storm | A circular attack that deals damage to multiple enemies. Power 2191. Stuns enemies for 7 seconds. A critical hit is possible. blow.Ignores shield protection.. |
Lv. 38+ |
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Cursed Pierce | Attacks the enemy with bonus 3849 Power. Ignores Shield Defense. Critical. Over-hit. | Lv. 76+ |
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Spear Shot | Throw a javelin to attack the target and hold it for 10 seconds.Power 801.Operates in a 300 radius.Ignores shield protection. | Lv. 76+ |
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Stun Blast | Creates a powerful blast wave and deals damage to the target and surrounding enemies. Power 2486.Stuns for 7 seconds, Phys. Def. -30%, Mage. Def. -30%.A critical hit is possible. blow.Ignores shield protection.. |
Lv. 77+ |
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Lightning Spear | Attacks the target and Stuns them for 5 seconds.Power 3435.Operates in a 300 radius.Ignores shield protection. | Lv. 78+ |
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Revival | Restores HP to the maximum. Can only be used if HP<20%.. | Lv. 79+ |
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Howl Spear | Strikes with a spear to inflict damage on nearby enemies with bonus 2911 Power. Removes Movement Speed buffs. Requires a spear. | Lv. 80+ |
Paladin ⇒ Phoenix Knight
Skill | Description | Level | |
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Shield Charge | Attacks enemies in front with his shield. Power 2191. Stuns an enemy for 5 seconds. | Lv. 76+ |
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Vengeance | Increases the aggression of surrounding enemies. Power 8784. For 30 seconds. Nat. Def. +5400, Mage. Def. +4050, +50% debuff resistance, -40% Speed. |
Lv. 77+ |
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Touch of Life | He bestows a holy blessing by sacrificing himself. Restores 30% HP. For 2 minutes, +40% cancellation resistance, +10% negative effect resistance, +10% healing effectiveness. Restores 30 HP per second. |
Lv. 78+ |
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Deflect Magic | For 20 minutes, magic resistance +50%. | Lv. 77+ |
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Knighthood | Increases P. Def. by 87.1 and Shield Defense by 10 when equipped with heavy armor. Increases resistance to Bow attacks by 10%. | Lv. 78+ |
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Shield of Faith | For 15 seconds, party members' P. Def. + 3,600 and M. Def. + 2700. For the duration, absorbs 90% of any damage received by a party member. |
Lv. 79+ |
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Shield of Sacrifice | Sacrifices itself, decreasing Max HP by 20%. For party members P. Def. +15%, M. Def. +20%, Healing Power +20% for 3 minutes. Requires a shield. |
Lv. 80+ |
Gladiators ⇒ Duelists
Skill | Description | Level | |
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Sonic Move | An explosion of power energy. For 30 seconds. Speed +45.Requires a level 2 power energy charge. | Lv. 79+ |
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Sonic Barrier | Uses Momentum make user invincible against standard attacks, skills and debuffs for 10 sec. Requires a dual sword. Requires Momentum level 3. |
Lv. 77+ |
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Indestructible Sound | Uses Power Energy to unleash a powerful sword strike, completely blocking the target for 10 seconds. The damage taken by the target is -50%, preventing the target from using abilities and moving. Requires a level 5 energy charge. |
Lv. 78+ |
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Maximum Sonic Focus | Instantly increases power energy to the limit. Available if the charge is below level 8. | Lv. 80+ |
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Sonic Buster | Reduced cooldown and casting time, increased power, does not consume Momentum | - |
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Sonic Storm | Reduced cooldown and casting time, increased power, does not consume Momentum | - |
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Sonic Rage | A ranged attack with sword energy. Power 195. Nat. Def. -30%, absorbs Power Energy. | - |
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Dual Weapon Defense | Duration reduced to 60 seconds | - |
Destroyer ⇒ Titans
Skill | Description | Level | |
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Full Swing ![]() |
Attacks surrounding enemies with a wide swing of a two-handed weapon. Power 2424. Ignores shield protection. A critical hit is possible. blow. A super blow is possible. |
Lv. 76+ |
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Fall Down ![]() |
Attacks an enemy and knocks them over for 3 seconds. Power 4937. A critical hit is possible. blow. Ignores shield protection. | Lv. 81+ |
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Destroyer’s Roar ![]() |
Intimidates nearby enemies, their Speed is -90% | Lv. 77+ |
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Quake Attack ![]() |
Attacks enemies in front of him. Power 465. Ignores shield protection. A super blow is possible. | Lv. 40 |
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Immortal | For 5 seconds. HP does not fall below 1. Restore an additional 20% HP if the Immortality effect ends. | Lv. 52+ |
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Proficient Sword | When using the sword Score. Atc. +30. Additionally, when using the greatsword Phys. Atc. +40, Phys. Accuracy +1. MP consumption depends on the level. |
Lv. 46+ |
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Broad Sweep | For 5 minutes, the number of simultaneously attacked targets is +2. | Lv. 74+ |
Tyrants ⇒ Grand Khavataris
Skill | Description | Level | |
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Hawk Spirit Totem ![]() |
Summons the spirit of the hawk. For 20 minutes. Accuracy +6, Phys. Crete. Atc. +50, strength Phys. Crete. Atc. +30%. | Lv. 79+ |
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Force Barrier | With the help of sound power for 10 seconds. Creates a temporary defensive barrier that is impenetrable to normal attacks, ability attacks, and debuffs. Any action other than movement removes the effect. Requires a level 4 energy charge. |
Lv. 77+ |
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Maximum Force Focus | Instantly increases power energy to the limit. Available if the charge is below level 8. | Lv. 80+ |
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Raging Force | Attacks an enemy with 195 HP. Nat. Def. -30%, absorbs Power Energy. | Lv. 76+ |
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Hurricane Assault | Unleashes a barrage of punches on the target. Power 3894.Power increases when energy is absorbed.A critical hit is possible. blow.Ignores shield protection. |
Lv. 76+ |
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Hurricane Assault | Unleashes a barrage of punches on the target. Power 3894.Power increases when energy is absorbed.A critical hit is possible. blow.Ignores shield protection. |
Lv. 76+ |
Bounty Hunters ⇒ Fortune Seekers
Skill | Description | Level | |
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Weapon Reinforcement ![]() |
For 20 min. strengthens the sword / blunt / polearm, Phys. Atc. +7%. With a certain chance when attacking, the opponent has Score. Atk./ Skor. Magus. -10%. |
Lv. 42+ |
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Body Crush ![]() |
Attacks the target. Power 680. Stuns for 5 seconds.Has a chance to remove positive effects from the target: 1 pc.Ignoresshield protection. |
Lv. 42+ |
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Spike ![]() |
Adds a spike to a blunt weapon. For 20 minutes. Atc. +10%, stun chance +15%. | Lv. 49+ |
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Encase Armor ![]() |
For 20 minutes, strengthens the outer side of the armor, Phys. Def. +5%, Mage. Def. +5%. Only affects characters in heavy armor. |
Lv. 46 |
Warsmiths ⇒ Maestros
Skill | Description | Level | |
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Weapon Reinforcement ![]() |
For 20 min. strengthens the sword / blunt / polearm, Phys. Atc. +7%. With a certain chance when attacking, the opponent has Score. Atk./ Skor. Magus. -10%. |
Lv. 42+ |
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Body Crush ![]() |
Attacks the target. Power 680. Stuns for 5 seconds.Has a chance to remove positive effects from the target: 1 pc.Ignoresshield protection. |
Lv. 42+ |
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Spike ![]() |
Adds a spike to a blunt weapon. For 20 minutes. Atc. +10%, stun chance +15%. | Lv. 49+ |
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Encase Armor ![]() |
For 20 minutes, strengthens the outer side of the armor, Phys. Def. +5%, Mage. Def. +5%. Only affects characters in heavy armor. |
Lv. 46 |
Tanks have always struggled to keep up on low and mid-rate servers, often only being wanted when absolutely needed, we have added the following skills and changes to tank classes to ensure they can survive on their own and prove to be a very valuable asset in team play.
The following applies to these classes:
- Paladin / Phoenix Knight
- Dark Avenger / Hell Knight
- Temple Knight / Eva's Templar
- Shillien Knight / Shillien Templar
All Tanks
Skill | Description | Level | |
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Mass Chain Strike ![]() |
Attracts the selected target and surrounding opponents to the character, provokes an attack. | Lv. 78+ |
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Chain Strike ![]() |
Pulls the selected target towards the character and provokes an attack. | Lv. 76+ |
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Shield of Faith ![]() |
For 15 seconds. for members of the group Phys. Def. +3600 and Mage. Def. +2700. During the duration, the character takes 90% of the damage of all party members. |
Lv. 79+ |
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Deflect Magic ![]() |
For 20 minutes, magic resistance +50% | Lv. 77+ |
Dark Avengers ⇒ Hell Knights
Skill | Description | Level | |
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Horror | Fixed cooldown (5 seconds). Cannot overlap with another fear. | - |
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Insane Crusher ![]() |
When the madness reaches its limit, he casts a curse of darkness and attacks the surrounding opponents with a powerful blow. Power 8409.Cancels one or more enemy buffs, greatly reduces Max. CP for a certain time. Reduces resistance to negative effects and the effectiveness of the treatment received. Ignores shield protection. A critical hit is possible. blow. A super blow is possible.. |
Lv. 80+ |
Temple Knights ⇒ Eva's Templars
Skill | Description | Level | |
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Protection of Eva ![]() |
For 5 minutes for the members of the group Phys. Def. +15%, Mage. Def. +10%, Speed +4. | Lv. 80 |
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Touch of Life ![]() |
He bestows a holy blessing by sacrificing himself. Restores 30% HP. For 2 minutes, +40% cancellation resistance, +10% negative effect resistance, +10% healing effectiveness. Restores 30 HP per second. |
Lv. 78+ |
Shillien Knights ⇒ Shillien Templars
Skill | Description | Level | |
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Mass Lightning Strike ![]() |
Lightning strikes damage the target and nearby enemies. Power 1997.Immediately paralyzes the target. | Lv. 80+ |
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Curse of Life Flow ![]() |
Deals magic damage to the target. Power 55. Converts 80% of damage to HP. | Lv. 40+ |
Although weaker in solo play, support classes are essential in PvP and team play. We are reinforcing each support class's unique identity and power spikes, along with adding some interesting utility skills. Bards have often been neglected on servers with buffers, so we have made changes to ensure bards are once again recognized and valued as they were in their glory days.
The following applies to these classes:
- Bishop ⇒ Cardinal
- Prophet ⇒ Hierophant
- Elven Elder ⇒ Eva's Saint
- Swordsinger ⇒ Sword Muse
- Shillien Elder ⇒ Shillien Saint
- Bladedancer ⇒ Spectral Dancer
- Warcryer ⇒ Doomcryer
- Overlord ⇒ Dominator
All Enchanters (Overlord, Warcryer, Prophet, Swordsinger, Bladedancer)
Skill | Description | Level |
Bishops ⇒ Cardinals
Skill | Description | Level | |
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Benediction ![]() |
Restores the HP of all party members. Can only be used if the character's MP is below 30%. | Lv. 76+ |
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Chain Heal ![]() |
Restores 30% of Max. HP to allies in the vicinity of the target. Heals 10 characters in turn, starting with the most affected | Lv. 78+ |
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Miracle ![]() |
Fully restores the HP of nearby clan members. | Lv. 80+ |
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Salvation ![]() |
Allows the character to resurrect fully restored. Also allows you to maintain buffs and debuffs even after death. | Lv. 79+ |
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The Great Sacrifice ![]() |
The character sacrifices himself, thanks to which he restores HP/ MP/ CP to allies (excluding himself), and also applies invulnerability for 15 seconds. Any action other than movement removes the effect. |
Lv. 81+ |
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Magical Extravagance ![]() |
For 1 minute, the cost of MP for the enemy is +200%. | Lv. 56+ |
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Divine Power ![]() |
For 2 minutes, the effectiveness of healing skills is +20. | Lv. 51+ |
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Balance Life | Equalizes the HP of all party members. | Lv. 76 |
Prophets ⇒ Hierophants
Skill | Description | Level | |
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Counter Critical ![]() |
For 20 minutes, the damage taken from Phys. Crete. Atc. -30%. Taking certain damage for 8 seconds. The power of Phys. Crete. Atc. in melee +100%. |
Lv. 80+ |
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Lesser Mana Burn ![]() |
Decreases the enemy's mana. Cannot be used in Olympiad. Replaced by Mana Burn |
Lv. 56+ |
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Turn to Stone ![]() |
Turns to Stone, protects against damage for 8 seconds. | Lv. 79 |
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Mystic Immunity | For 5 seconds. Grants immunity to debuffs. For group members only. | Lv. 51 |
Elven Elders ⇒ Eva's Saints
Skill | Description | Level | |
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Eve's Blessing ![]() |
Casts Eve's Blessing. Restores HP, MP, and CP and has a certain chance to remove debuffs. | Lv. 80+ |
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Mass revival ![]() |
Restores the HP of party members. Power 796. Cures poisoning/bleeding, as well as increased poisoning/bleeding. | Lv. 77+ |
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Mass Antidote ![]() |
Cures poisoning and increased poisoning of group members. | Lv. 77+ |
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Mana Gain ![]() |
For 20 minutes, using Recharge increases the MP +85 recovery bonus. | Lv. 79+ |
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Clarity ![]() |
For 20 minutes, MP consumption for physical skills is -10%, for mage. skills -4%, for songs/dances -10%. | Lv. 58+ |
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Enlightenment | Now learned from Lv. 78 | Lv. 78 |
Shillien Elders ⇒ Shillien Saints
Skill | Description | Level | |
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Mass Recharge ![]() |
Depending on the level of the party member, it restores up to a maximum of 343 MP. | Lv. 76+ |
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Mass Antidote ![]() |
Cures poisoning and increased poisoning of group members. | Lv. 77+ |
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Mass Cleanse ![]() |
Removes paralysis and petrification from group members, heals poisoning/bleeding, increased poisoning/bleeding. | Lv. 77+ |
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Vampire Lord ![]() |
For 30 seconds. has a chance to convert 80% of the damage dealt to the enemy into HP. | Lv. 80+ |
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Stigma Shilen ![]() |
Due to Shilen's curse on the enemy for 30 seconds. -48% melee resistance, Mage. Def. -17%. | Lv. 78+ |
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Cursed Field of Shilen ![]() |
By cursing Shilen on the target and surrounding enemies for 30 seconds. -48% melee resistance, Mage. Def. -17%. | Lv. 78+ |
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Mana Gain ![]() |
For 20 minutes, using Recharge increases the MP +85 recovery bonus. | Lv. 79+ |
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Enlightenment | Now learned from Lv. 78 | Lv. 78 |
Bladedancers ⇒ Spectral Dancers
Skill | Description | Level | |
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Gift of Shilen ![]() |
When using Aggression, has a chance to increase your party's P./M. Atk. | Lv. 40 |
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Provoke Aura ![]() |
Automatically provokes nearby monsters to attack you | Lv. 52+ |
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Defense Motion ![]() |
Increases your P./M. Def. and Skill Evasion | Lv. 56 |
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Dance of Blade Storm ![]() |
For 15 sec, for a party member's Bow Resistance +65%, M. Atk. -99% | Lv. 78 |
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Symbol of Noise ![]() |
Spawns a magical symbols which has a chance to cancel enemies dances/songs within the radius |
Lv. 80 |
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Rush | Now learned from Lv. 56 Dynamic Cooldown: Reduced to 3s when used in PvE |
Lv. 56+ |
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Summon Phantom Cubic | Now learned from Lv. 40 | Lv. 40+ |
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Summon Vampiric Cubic | Now learned from Lv. 43 | Lv. 43+ |
Swordsingers ⇒ Sword Muses
Skill | Description | Level | |
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Gift of Eva ![]() |
When using Aggression, has a chance to increase your party's P./M. Def. | Lv. 40 |
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Provoke Aura ![]() |
Automatically provokes nearby monsters to attack you | Lv. 52+ |
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Psycho Symphony | Decreases Attack/Casting/Movement Speed of nearby enemies | Lv. 54-84 |
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Battle Whisper ![]() |
Increases your P./M. Atk., P. Critical Power and Attack Speed | Lv. 56 |
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Song of Meditation ![]() |
Increases party member's MP Regen and reduces their MP Consumption |
Lv. 76 |
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Song of Wind Storm ![]() |
For 5 min, for a party member increases Bow Resistance by 10 | Lv. 80 |
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Symbol of Noise ![]() |
Spawns a magical symbols which has a chance to cancel enemies dances/songs within the radius |
Lv. 80 |
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Rush | Now learned from Lv. 56 Dynamic Cooldown: Reduced to 3s when used in PvE |
Lv. 56-76 |
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Summon Life Cubic | Now learned from Lv. 40 | Lv. 40+ |
Although mystics have always dominated Lineage II when provided with mana potions and buffs, we will be carefully monitoring the changes to ensure they remain balanced with other classes while maintaining their unique identity and power spikes.
The following applies to these classes:
- Sorceror ⇒ Archmage
- Necromancer ⇒ Soultaker
- Warlock ⇒ Arcana Lord
- Spellsinger ⇒ Mystic Muse
- Elemental Summoner ⇒ Elemental Master
- Spellhowler ⇒ Stormscreamer
- Phantom Summoner ⇒ Spectral Master
Sorcerors ⇒ Archmages
Skill | Description | Level | |
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Warp ![]() |
Teleports yourself forwards | Lv. 56+ |
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Seed of Fire ![]() |
Increases fire attribute power | Lv. 60 |
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Resist Fire ![]() |
Increases target's resistance to fire attribute | Lv. 60 |
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Flame Armor ![]() |
Has a chance to burn the attacker | Lv. 60 |
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Aura Blast ![]() |
Deal non elemental magic damage with 160 power in a area, recovering some MP. |
Lv. 82 |
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Aura Flash | Has a chance to cancel the target of the enemy Reduced cooldown to 2 sec. |
- |
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Blazing Skin | Now effects all party members. | - |
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Arcane Chaos | Fixed cooldown (30 seconds). | - |
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Enlightenment | Now learned from Lv. 78 | Lv. 78 |
Necromancers ⇒ Soultakers
Skill | Description | Level | |
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Curse Fear | Fixed cooldown (5 seconds) Cannot overlap with another fear |
- |
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Summon Corrupted Man | Now costs Cursed Bones Fixed cooldown (10 sec.) |
- |
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Summon Reanimated Man | Now costs Cursed Bones Fixed cooldown (10 sec.) |
- |
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Summon Cursed Man | Now costs Cursed Bones Fixed cooldown (10 sec.) |
- |
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Arcane Power | Now learned from Lv. 77 | Lv. 77+ |
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Enlightenment | Now learned from Lv. 78 | Lv. 78 |
Spellsingers ⇒ Mystic Muses
Skill | Description | Level | |
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Warp ![]() |
Teleports yourself forwards | Lv. 56+ |
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Seed of Water ![]() |
Increases water attribute power | Lv. 60 |
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Resist Water ![]() |
Increases target's resistance to water attribute | Lv. 60 |
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Frost Armor ![]() |
Has a chance to decrease the attacker's Movement Speed | Lv. 60 |
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Aura Blast ![]() |
Deal non elemental magic damage with 160 power in a area, recovering some MP |
Lv. 82 |
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Aura Flash | Has a chance to cancel the target of the enemy Reduced cooldown to 2 sec. |
- |
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Freezing Skin | Now effects all party members | - |
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Arcane Chaos | Fixed cooldown (30 seconds) | - |
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Enlightenment | Now learned from Lv. 78 | Lv. 78 |
Spellhowlers ⇒ Storm Screamers
Skill | Description | Level | |
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Warp ![]() |
Teleports yourself forwards | Lv. 56+ |
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Seed of Wind ![]() |
Increases wind attribute power | Lv. 60 |
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Resist Wind ![]() |
Increases target's resistance to wind attribute | Lv. 60 |
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Hurricane Armor ![]() |
Has a chance to decrease attacker's casting speed. | Lv. 60 |
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Empowering Echo ![]() |
Increases M.Atk. and MP Consumption. | Lv. 80 |
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Aura Blast ![]() |
Deal non elemental magic damage with 160 power in a area, recovering some MP |
Lv. 82 |
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Aura Flash | Has a chance to cancel the target of the enemy. | - |
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Arcane Chaos | Fixed cooldown (30 seconds) | - |
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Enlightenment | Now learned from Lv. 78 | Lv. 78 |
Warlocks ⇒ Arcana Lords
Skill | Description | Level | |
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Summon Feline Sniper ![]() |
Summons a Feline Sniper which can attack from range Fixed cooldown (10 sec.) |
Lv. 76+ |
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Feline Sniper: Stun Shot ![]() |
Deals physical damage from afar and stuns the target | - |
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Feline Sniper: Arrow Rain ![]() |
Deals physical damage to enemies around the target | - |
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Feline Sniper: Sniper's Wisdom ![]() |
Party member's bow attack range +100 and P. Critical Damage +5% |
- |
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Servitor Frenzy ![]() |
Increases P./M. Atk. of the servitor significantly for 15 sec. |
Lv. 76+ |
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Ethereal Strike ![]() |
Deals non elemental magic damage 10 sec. cooldown |
Lv. 76+ |
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Summon Kai the Cat | Fixed cooldown time (10 sec.) | - |
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Summon Feline King | Fixed cooldown time (10 sec.) | - |
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Summon Vampiric Cubic | - | Lv. 43+ |
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Gift ⇒ Blessing of Queen | Now learned by the summoner Summon Feline Queen removed Stats scale up to Lv. 13 |
Lv. 56+ |
Elemental Summoners ⇒ Elemental Masters
Skill | Description | Level | |
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Servitor Frenzy ![]() |
Increases P./M. Atk. of the servitor significantly for 15 sec. |
Lv. 76+ |
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Ethereal Strike ![]() |
Deals non elemental magic damage 10 sec. cooldown |
Lv. 76+ |
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Summon Mirage the Unicorn | Fixed cooldown time (10 sec.) | - |
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Summon Merrow the Unicorn | Fixed cooldown time (10 sec.) | - |
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Summon Magnus the Unicorn | Fixed cooldown time (10 sec.) | - |
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Gift ⇒ Blessing of Seraphim | Now learned by the summoner Summon Unicorn Seraphim removed Stats scale up to Lv. 13 |
Lv. 56+ |
Phantom Summoners ⇒ Spectral Masters
Skill | Description | Level | |
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Servitor Frenzy ![]() |
Increases P./M. Atk. of the servitor significantly for 15 sec. |
Lv. 76+ |
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Ethereal Strike ![]() |
Deals non elemental magic damage 10 sec. cooldown |
Lv. 76+ |
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Summon Soulless | Fixed cooldown time (10 sec.) | - |
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Summon Shadow | Fixed cooldown time (10 sec.) | - |
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Summon Silhouette | Fixed cooldown time (10 sec.) | - |
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Summon Nightshade | Fixed cooldown time (10 sec.) | - |
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Summon Spectral Lord | Fixed cooldown time (10 sec.) | - |
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Dark Burst (Spectral Lord) | Replaced Corpse Burst, able to use on live targets -20% Damage in PvP |
- |
Dagger classes have always struggled in Classic due to their inability to level consistently and lack of sustained damage. We have addressed this issue with the following skill and mechanic changes:
The following applies to these classes:
- Treasure Hunter ⇒ Adventurer
- Abyss Walker ⇒ Ghost Hunter
- Plains Walker ⇒ Wind Rider
All Dagger Classes
Skill | Description | Level | |
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Bloodletting ![]() |
For 20 seconds. For the enemy, Speed -20%, causes Bleeding that drains 44 HP every second. | Lv. 49+ |
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Hide ![]() |
For 15 seconds. grants invisibility. If you perform an action other than moving, the effect is canceled. | Lv. 51+ |
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Reset Movements ![]() |
All senses are heightened, resetting the cooldowns of the Hide and Shadow Step effects. | Lv. 77+ |
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Bluff![]() |
By deception, he turns the opponent's back to him. Takes away the enemy's desire to attack, stuns for 3 seconds. | Lv. 76+ |
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Critical Wound | Vulnerability of the target to physical crit. damage +10%. -10% resistance to attacks on weak points. | Lv. 77+ |
Wind Rider
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Dagger Throw | Throws a dagger at the enemy. Power 396. For 30 seconds. Speed -60. A super blow is possible. | Lv. 76+ |
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Evasion | Increases evasion from physical/mage for 1 minute. Skills. | Lv. 79+ |
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Ride the Wind | Charge into battle with the wind! For 30 seconds. Speed +30, Phys. Dodge +15, Attack Success Rate +10%, Physical Evasion +60%, +80% Counter Resistance. |
Lv. 80+ |
Adventurer
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Dagger Throw to the Wrist | Throws a dagger at an opponent, damaging their wrist. Power 396.Within 1 minute, with a certain probability, the spell will be canceled due to a wrist wound. |
Lv. 76+ |
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Mirage | For 2 minutes, the chance of a successful attack on weak points is +15%, the damage taken from Phys. Crete. Atk./ damage taken from Crit. Atc. magus. skills -10%. | Lv. 79+ |
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Ride the Wind | Charge into battle with the wind! For 30 seconds. Speed +30, Phys. Dodge +15, Attack Success Rate +10%, Physical Evasion +60%, +80% Counter Resistance. |
Lv. 80+ |
Archers are essentially the physical mages of Lineage II at the moment, and we are adjusting their rapid-fire reuse to incorporate more strategy and opportunities for retaliation. Additionally, we will be compensating for their 'glass cannon' builds by increasing their utility and safety slightly.
The following applies to these classes:
- Hawkeye ⇒ Sagittarius
- Phantom Ranger ⇒ Ghost Sentinel
- Silver Ranger ⇒ Moonlight Sentinel
All Archer Classes
Skill | Description | Level | |
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Real Target ![]() |
For 30 seconds. -12% Bow Resistance and -10% Stun Resistance. | Lv. 78+ |
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Death Sting ![]() |
Fires a death arrow at the enemy. Power 13006. For 10 seconds. Blocks the use of magician. Skills. | Lv. 79+ |
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Detect Darkness ![]() |
Allows you to see invisible enemies around the character. The target cannot become invisible and cancel this effect for 2 seconds. | Lv. 76+ |
Hawkeyes ⇒ Sagittarius
Skill | Description | Level | |
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Flame hawk ![]() |
Fires an arrow infused with phoenix energy, attacking the target and enemies in front. Power 8049, deals an additional 250 damage every second for 10 seconds. Ignores 10% of the enemy's DEF. A critical hit is possible. blow. A super blow is possible. |
Lv. 80+ |
Silver Ranger ⇒ Moonlight Sentinel
Skill | Description | Level | |
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Arrow Rain ![]() |
A rain of arrows rains down from the sky, attacking the target and surrounding enemies. Power 7043. Also for 10 seconds. Deals 250 damage every second. Ignores 10% of the enemy's DEF. A critical hit is possible. blow. A super blow is possible. |
Lv. 80+ |
Phantom Ranger ⇒ Ghost Sentinel
Skill | Description | Level | |
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Counter Power ![]() |
When attacked, has a chance to increase your party's physical skill power |
Lv. 56+ |
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Burst Shot ![]() |
- | Lv. 44+ |